Rendering for interactive media and multimedia things like gaming consoles, entertaining movies, videos, simulation, is displayed in real-time, at the rates of approximately 20 to 120 frames per second (fps). An fps is a measurement that in each second how many frames are changed one after another. In real-time rendering, the main target which is to be achieved and satisfy the clients with, is to show as much information as possible as the human eye can process in a fraction of a second or literally visible to the eyes of the viewer that too without any buffer time. Buffer time is the delay between transitions of one frame to another.
Interiors and multimedia Reborn Scientifically Defining the Rendering:
In the real world, light sources emit photons present in the environment that are propagating in straight lines with rays till they find an intersection of a surface or a volume or any solid structure. When a photon reaches this area – there are some possibilities of it like, it may be absorbed, reflected, or transmitted.
Some of these photons may fall on the eyes especially go through the retina of the viewer, where they are converted into an image that is then processed by the brain of the viewer as an interpreted image. Thus forming a graphical picture and some short notion attached to it. Similarly, this may also be caught by the lenses of camera by its sensors. In either case, the image may also be a representation of the environment. Such a formation of the image and the resultant vector of photons that are playing with each other in any area, can be considered as a 2D Rendering. When 3D environment is talked about, it is mostly performed on a computer system and using software programs. The concept of Multimedia and 3D Interior Design using Computer Graphics are then applied. This environment developed on a computer is overlapped by any 3D geometrical model, its theorems, and the interaction of photons and the light sources with this model is simulated. The process of image manipulation using different techniques and by simulating the respective light behaviour is called rendering.
Therefore, for a 3D interior rendering it is a must that the light and shaded be used in such a way that the viewer doesn’t get distracted.
In general, the description of the 3D scene to be assigned for rendering is provided by a detailed and complex model of the scene or just a glimpse of ideas relating to that. Therefore, photographs of the scene from different viewpoints are given importance, in 3D interior rendering.