Suppose a project task of creating 3D Walkthrough Animation for a multi-storey apartment assigned to a designer’s team that is powerful to create architectural rendering works in 3D and that too with excellent graphics quality. But currently if a project is assigned to the team and it is asked to complete the whole work in just few days or few hours. Then, the team would definitely require something to finish the work off.
There are two different approaches given – a. to outsource the work or expand the team and b. to think of something that can do tasks in parallel sequence. Out of the twos, only one which is ‘b’ applicable practically and more likely to be chosen. This involves the concepts of Rendering Farms.
Defining Rendering farms: – Rendering farms are just in-house systems so connected that the tasks get divided and each user does a work on a single computer system and all these works are then accumulated at a single end. This end known as Backbend contains the works of all the other computer systems and here the final rendering after arrangement is performed to deliver the final output. The 3D rendering farm actually is a very big issue ever since there are more and more 3D Walkthrough and 3D communication strategies, 3D Animations, 3D Architectural Design requirements as the technology has developed so far, but there are also very fierce demand and lesser supply in the industry.
Utility of Render Farms: – Render farms are complex, expensive and time-consuming. But still they reduce lot of efforts of the designers by living up right to the concepts of parallel computing and multi-tasking. There are lot many companies and firms that offer a fast and an easy, yet reliable alternative to those who want to visualize their architectural designs in 3D but this may take a lot of time to give the exact visualization. The Rendering Farms are best way to divide the work amongst the computer systems and even people.
Solution: – Coming back to the circle of concern, it was a multi-storeyed apartment, which was required to be rendered in 3D. So, it can be done that each person in the team would be assigned with a single storey or floor and that would be rendered on a single computer machine. This way a team of ten can render ten different floors at the same time, using the Rendering Farms.